Portal

Description

In this 2008 GDC talk, Valve’s Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007’s smash hit Portal.

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Highlights

Our Narrative Philosophy

  • 03:10
  • 05:32: “Story” story must never intrud on “Gameplay” story
  • Playtesting is crucial in determining the quality of humor. Because funny content is only funny once. You need to get first reactions from playtesters.

Playtesting

The Boss Battle

  • 20:12
  • Problem: We needed a satisfying ending so we created a boss battle with puzzles.
  • Problem: The puzzle was too difficult and stressful. Players wouldn’t finish it.
  • Solution: Simple puzzle, with stressful time constraint.

Women in Game Dev

Transcript