Description
It’s clear that narrative is an important part of video games and something that the audience deeply relates to. However, the strengths of interactive media are player participation, the ability to experience content in different ways on different playthroughs and the fact that the content is not static. It’s time for narrative to deeply embrace these elements.
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My Notes
Negatives of Linear Narratives
- Expensive to make
- Pieces don’t speak to each other
- Branching exists, but limited
- Doesn’t fully embrace the unique power of games
- Not player driven
- Can only add ON not IN