Description
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For almost a decade players have gleefully explored Spelunky’s refined brand of player discovery and emergent gameplay. In this documentary, we talk to the game’s creators about building the rules of its procedurally generated worlds.
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Produced by Danny O’Dwyer & Jeremy Jayne @dannyodwyer / @adackmusic
Music by Paul van der Walt (@paulvdwalt)
Additional music supplied by Audio Network Neural Net: https://us.audionetwork.com/browse/m/track/neural-net_25288 Reverie: https://us.audionetwork.com/browse/m/track/reverie_55958 Neon Dreams: https://us.audionetwork.com/browse/m/track/neon-dreams_57934 Analogue Man: https://us.audionetwork.com/browse/m/track/analogue-man_63968 Light Flows: https://us.audionetwork.com/browse/m/track/light-flows_96443
You can buy the Spelunky book written by Derek here: https://bossfightbooks.com/products/spelunky-by-derek-yu
00:00 - Intro 01:20 - Origin Story 08:50 - Leaving Gaming 10:50 - Jack Thompson: Indie Darling 13:50 - Aquaria 17:10 - Commercial Burnout 18:24 - Ideas Colliding 20:17 - Closed Beta to Console 27:53 - The Little Pieces 30:54 - Life & Death 33:33 - Weapons 36:32 - Bombs 38:20 - Damsels 42:28 - Enemies 45:03 - Areas 48:37 - Destructibility 50:36 - Music 52:16 - Meaning 55:58 - Outro 56:27 - Credits