Description
DISCLAIMER: This video was filmed in Godot 4.2.2, but I changed the title to Godot 4.3 as nothing between those versions affected the features presented in t…
My Notes
0:00 Basic Tweens
var tween = create_tween() # Lives as long as the node
var global_tween = get_tree().create_tween() # Lives as long as the scene
# move to the right over 2 seconds
tween.tween_property(self, "position", position + Vector2.RIGHT * 200, 2)
tween.tween_property(self, "position:x", position.x + 200, 2)
tween.tween_property(self, "position:x", 200, 2).as_relative()
Repeating tween
var tween = create_tween().set_loops() # loop indefinitely
var tween = create_tween().set_loops(5) # loop 5 times
06:16 Animate horizontally from x:-200 to x:1200 over 2.
tween.tween_property(self, "position:x", 1200, 2).from(-200)
6:51 Advanced Tweens
var tween = get_tree().create_tween()
# Shrink the character to nothing over 3 seconds.
tween.tween_property(self, "scale", Vector2.ZERO, 3)
# At this point the character still exists in the tree, but is
# too small to see.
tween.tween_property(self, "scale", Vector2.ZERO, 3)
tween.tween_callback(queue_free)
# after the tween is finished, remove self from the scene tree.
tween.tween_property(self, "scale", Vector2.ZERO, 3)
tween.tween_callback(shrunk.bind("Bye Bye"))
# Prints "Bye Bye" after the tween finishes.
func shrunk(message):
print(message)
tween.tween_interval(2) # pause for 2 seconds before continuing onto the next step in this tween's animation
tween.tween_method(shrunk, 0, 200, 3)
# Repeatedly call shrunk method passing in values from 0 to 200
# over the duration of 3 seconds
13:07 Tween parallelism
# runs each tween one after another
var tween = create_tween() # right THEN down
# runs each tween at the same time
var tween = create_tween().set_parallel(true) # diagonal down-right
tween.tween_property(self, "position:x", 200, 2) # move left
tween.tween_property(self, "position:y", 200, 2) # move down
16:00 Animating multiple nodes
17:55 Tweens in practice - Triggering tween from input events
23:55 Transitions and Easing
- Transition: a mathematical function that the tween should follow
- Easing: how quickly the tween should begin to follow that function
- 25:32: Tween Interactive Cheat Sheet