See docs.
See Also
The Modes
This is what each mode tells a node to do:
- Inherit: Process depending on the state of the parent, grandparent, etc. The first parent that has a non-Inherit state.
- Pausable: Process the node (and its children in Inherit mode) only when the game is not paused.
- WhenPaused: Process the node (and its children in Inherit mode) only when the game is paused.
- Always: Process the node (and its children in Inherit mode) no matter what. Paused or not, this node will process.
- Disabled: The node (and its children in Inherit mode) will not process at all.