the @Export Swift macro mimics the abilities of the @export GDScript keyword. It makes the property available and editable in the Inspector in the Godot Editor.
Open Questions
- Currently, I’m not sure how to make a property on a SwiftGodot class available inside of Godot, unless I use the
@Exportmacro. However, this may/may not be what I want. I want the property to be available, gettable, settable, but not editable in the inspector.