BindNode is an older version, but is not as convenient as using the @SceneTree macro.

In your class declaration, use the BindNode property wrapper like this to reference the nodes that you created with the Godot Editor:

@Godot
class Main: Node {
    @BindNode(withPath:"timer") var startTimer: SwiftGodot.Timer
    @BindNode(withPath:"music") var music: AudioStreamPlayer
    @BindNode(withPath:"mobTimer") var mobTimer: SwiftGodot.Timer
 
 
    func newGame () {
        startTimer.start ()
    }
}

If you omit the withPath parameter, depending on your system, the result might not resolve at runtime.