Description
Thanks for watching this tutorial video about how to make a game in Godot before the end of the day! Take this mini course and finish your first game.
Here is the github repo to the project: https://github.com/uheartbeast/make-your-first-game-mini-course/tree/main
If you are interested in taking a deeper dive into the Godot game engine you can buy my 1-bit Godot Course at this link: https://www.heartgamedev.com/1-bit-godot-course-youtube
Twitter: https://twitter.com/uheartbeast
Thank you all so much for your support!
My Notes
- 00:00: Agenda
- You should be able to finish this project before the end of the day.
- 01:39: Start of tutorial: Installing Godot
- 02:03: Creating a project
- 03:42: Downloading assets
- 04:43: Project settings
- 08:02: Explanation of Nodes in Godot.
- 9:00: Adding background sprite
- 11:47: StaticBody2D used for objects that are not going to move, but need collision. e.g. wall
- CharacterBody2D player controlled character
- the balloon
- RigidBody2D: physics controlled object
- sawblades
- CharacterBody2D player controlled character
- 14:14: Defining wall collision objects
- 14:45: Duplicating nodes (how to make unique)
- By default duplicated nodes will share resources, so editing one will affect the other.
- In this example, go into the CollisionShape2D, click the Shape in the inspector and click Make Unique
- 16:31: Defining balloon playable character
- 18:56: How to turn Snapping on
- 19:01: Locking nodes and their children
- 20:33: Script for balloon object:
- 27:57: Fix jittery movement
- Switch Stretch Mode from viewport to canvas items
- viewport means “snap items to pixels”
- Switch Stretch Mode from viewport to canvas items
- 28:59: Creating sawblades (RigidBody2D).
- Damping mode: 32:53: Replace means that when it collides with another object, it will change directions without losing speed.
- 33:29: Collision Layers
- Edit layer names
-
34:29: The layer is where you are and the mask is what you’re looking to.
- My understanding:
- The layer is like who the object will talk to. (i.e. output)
- The mask is like who the object will listen to (i.e. input)
- 35:47: Making the sawblades spin with AnimationPlayer
- Rotating 90 deg. every second and looping the animation.
- 39:39: The ballon’s hurtbox
- There are multiple types of collisions: touches and overlaps.
- 47:31: Telegraphing the position and direction of new saw blades that will be spawned
- 1:04:40: Defining the spawn zone of new saw blades:
- 1:10:00: Creating an Events singleton in autoload
- 1:13:23: Adding a UI
- 1:18:06: How to export a project